Variable refresh rate is coming to PS5

Sony is finally adding the visual technology known as Variable Refresh Rate to the PlayStation 5 later this week. This means that all PS5 games will benefit as long as the games are patched to enable the feature and you have a compatible TV. Insomniac is one of the first studios to update its PS5 games to use this feature, with great results.

Variable Refresh Rate, or VRR, is a feature that enables a dynamic display refresh rate that can vary seamlessly and continuously, which can make the picture look smoother. Since your console and screen will be in sync, this can produce less screen tearing and lag, resulting in a more consistent visual experience.

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While PlayStation users will finally get the visual tech, it’s been a feature loved by PC and Xbox gamers for the past few years. To use the feature, you will need an HDMI 2.1 VRR compatible TV or monitor. Not all games may also support VRR as developers will need to fix the option to use the technology.

Insomniac was quick in this regard and patched Spider-Man Remastered, Spider-Man: Miles Morales, and Ratchet & Clank: Rift Apart to use VRR from day one. “Because our titles are already designed to have very stable frame rates, the primary effect of tuning the VRR system will be to slightly increase dynamic frame resolution targets,” Insomniac explained, in an article by blog.

But that’s not all. Insomniac has also added the ability to go up to 120Hz, if you have a 120Hz display mode compatible TV, which means their titles can use VRR and push frame rates beyond the targets 30 fps or 60 fps by fifty percent or more, depending on the developer. . All of which means Ratchet & Clank: Rift Apart could be on the hunt very soon. real smooth as long as you have the display to support it of course.

Sony has released a list of games that will receive patches to support VRR in the “coming weeks”, which you can find here, which also includes instructions on how to enable the feature (or disable it).

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