A new title in CD Projekt Red’s massively successful Witcher series was announced this week, with the untitled game currently in development and moving to a new engine. In response to a tweet referencing mandatory crunch practices on Cyberpunk 2077 and Witcher 3, the new game’s director said things would be different this time around.
In a tweet, CD Projekt Red developer Jason Slama announced that he will be working on the next Witcher game as Game Director. After contributing to both Witcher 3 and the studio’s standalone Gwent title as programmer, Slama has served as game director on Gwent since late 2018 and will now take on that role for the studio’s next big AAA game.
I am super excited to report that I have humbly worked to ensure the success of the next great AAA game The Witcher as Game Director! Think you can join the team? We have tons of open roles with the possibility of remote work that we could discuss! https://t.co/bBbxs0JMmq
— Jason Slama (@SlamaTwoFlags) March 21, 2022
With Slama’s tweet – and likely the new game’s early announcement – serving primarily as a recruiting tool, the developer then responded to a tweet that referenced the studio’s poor track record with crunch in the past. Slam replied “never under my watch”, promising better terms for those hired to work on the new title.
It’s no surprise that CD Projekt Red is looking to mend a reputation damaged by reports of a mandatory crunch on Cyberpunk 2077, especially after the company initially promised it wouldn’t force its employees to crack. on the vast open-world title.
Since Cyberpunk 2077 crisis reports, CD Projekt Red has been working to change its work culture, with a 2021 strategy update stating that the studio is “working hard to minimize stress, prevent burnout, and give our employees all they need to focus on the job with a fully positive mindset.”
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