Teamfight Tactics 12.7 Patch Notes: Preparing for Worlds

Riot Games has released the Teamfight Tactics 12.7 patch notes ahead of the game’s upcoming World Championship tournament, giving players a preview of what to expect in the next big competition.

Many augments are getting changes in this new patch, including Electrocharge becoming more expensive to use, the removal of Hextech Crest, and a slight improvement to Woodland Charm’s health boost. A few augments will also have their levels adjusted, including Four Score and Tiny Titans going from Gold to Silver while Hextech Heart and Sniper’s Nest will go from Silver to Gold.

Ahri’s Tier 2 unit will see their Volley Attack slightly increased in this new patch.

Several units of all tiers will also be adjusted with the TFT 12.7 patch, with notable changes including Tier 3 Tryndamere’s Spinning Slash dealing more damage and Seraphine Tier 4’s mana buff decreasing slightly.

The Teamfight Tactics 12.7 patch will go live on PC and mobile on April 13, just in time for the Set Six/6.5 World Championship which kicks off on April 29. 32 players from around the world will compete for a chance to play in the Grand Finals in May. 1 and take home the top prize of $48,000.

Teamfight Tactics Update 12.7 Release Notes

Systems

Increased

  • Double Trouble I/II/III bonus AD, AP, Armor and MR: 30/40/50 → 25/35/45

  • Electrocharge I: 50/65/80/95 → 60/75/90/105

  • Electrocharge II: 75/95/115/135 → 85/105/125/145

  • Electrocharge III: 90/120/150/180 → 105/135/165/200

  • Electrocharge no longer appears at levels 4-6

  • Enchanter’s Soul Extra Gold: 8 → 12

  • Four scoring levels: Gold → Silver

  • Chance of getting a golden ticket for a free refresh: 45% → 50%

  • Hextech Unity removed

  • Hextech Heart Tier: Silver → Gold

  • Hextech Emblem Removed

  • High Five Tier: Prismatic → Gold

  • Irresistible Charm Silver → Gold

  • Junkyard no longer spawns in stage 3-3

  • Number of Junkyard towers for a component: 3 → 4

  • Fortune Armor III Armor and magic resistance: 80 → 75

  • Pirates (mercenaries) 1 drop of gold on kill chance: 50% → 66%

  • Scholar crest removed

  • Sniper (Twinshot) Level: Gold → Prismatic

  • Sniper’s Nest Tier: Silver → Gold

  • If small chance to dodge: 30% → 25%

  • Spell Blade Ability Power Scaling on Basic Attack after casting an ability: 200% → 180%

  • Triforce I/II/III attack speed: 23/33/43% → 13/23/33%

  • Thieving Rascals no longer spawns on 3-3

  • Thieving Rascals chance of a Yordle spawning with a stolen component: 40% → 33%

  • Tiny Titans level: Gold → Silver

  • Twinshot Soul extra gold: 8 → 4

  • Exceptional Gold: 30/18/45 → 35/20/55

  • Wood Charm Health: 1600 → 1800

  • Removed Woodland Trinket

Features

  • Scholar Mana: 05/10/20 → 05/15/25

  • Double Hit Attack Damage: 10/25/45/80 → 10/25/40/70

  • Yordle (6) Mana Reduction: 25% → 30%

Units: Tier 2

Units: Level 3

Units: Level 4

Units: Level 5

Small changes

Increased

  • Featherweights no longer spawn on stages 4-6

  • Shield value of adjacent allies Guardians I/II: 150/225 → 160/240

  • Lifelong learning no longer appears in stage 3-3 (already does not appear in stage 4-6)

  • Echo of Luden no longer appears on stages 4-6

  • Mercenary Heart & Crest no longer spawns on stages 4-6 when it’s too late to start stacking losses effectively

  • Rich Get Richer no longer appears in stage 3-3 (already does not appear in stage 4-6)

  • Stand United no longer appears on Stages 1-4 when too difficult to use

  • Stored Power no longer appears in stage 3-3 when it’s too late to stack

  • The trade sector no longer appears in stage 3-3 (already does not appear in stage 4-6)

  • True Twos no longer appears in stage 3-3 (already does not appear in stage 4-6)

  • Underdogs no longer spawn on stages 4-6

  • Verdant Veil no longer spawns at levels 1-4

Units: Tier 1

Units: Level 3

Units: Level 4

  • Ahri’s Deception Orb Damage: 125/190/450 → 135/200/450

  • Jhin max mana nerf: 0/50 → 0/60

  • Increased Kha’Zix Void Assault jump speed

Units: Level 5

Bug fixes

  • Ashe Bugfix: Ashe’s mana is now 30/60 as intended

  • Mobile Tutorial – Kayle now uses the correct portrait.

  • Fixed an issue that reduced the spawn rate of some upgrades in Stages 1-4.

  • No longer compensates: Veigar now correctly only attacks once between casts (was twice) when gaining enough mana to repeat the cast via the following: Blue Battery 1 + Blue Battery 2 + 6 Yordle + Radiant Blue Buff.

GameSpot may earn a commission on retail offers.

Leave a Reply

Your email address will not be published.