Return To Monkey Island’s easy mode will feature “puzzle simplification”

One of the perennial talking points in video games is whether games designed to be hard should have easy modes. It tends to bubble up whenever a game that’s a bit hard to pick up or beat comes out – most recently that was Elden Ring. While the Guardians will continue to tell others about git gud, the devs will continue to handle this as they see fit – much like Ron Gilbert’s return to Monkey Island, which will feature an easy mode, of sorts.

“[One thing] what people really want in games today are built-in hint systems,” he said in an interview with Ars Technica (thx EuroGamer).

“Yes [players] don’t have a built-in hint system, they’ll just hop on the web and… read a walkthrough,” he continued.[There was] many things we have done [during the production of The Secret of Monkey Island and Monkey Island: LeChuck’s Revenge] and I didn’t give it much thought – lots of very obscure puzzles.

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“Hiding information somewhere and not knowing where to find it – that kind of thing just wouldn’t fly today…Having clue systems means that if you make the puzzle completely weird and obscure, people just go to the hint system.” Gilbert went on to say that this hint system will not be “more than just a walkthrough” and will be integrated into the game to ensure continuity of immersion.

Return to Monkey Island will also feature a casual mode that will be aimed at “people [for whom] this is their first adventure game, or they haven’t played adventure games for a long time, or maybe they have lives and children now,” he said. They can play casual mode, which makes the puzzles a lot easier. It’s our primary way of getting people to play a point-and-click game if they haven’t already.”

Much to the dismay of git guders, a modder has created an easy mode for Elden Ring. It comes in three different levels, each easier than the last so you can get the experience you want. And to show you how popular it is, it had over 50,000 downloads as of April 15.

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