Multi-platform AAA games released worldwide


Today, Sega posted an interview on its Japanese site about the “Super Game” concept it announced nearly a year ago.

Today, Sega posted an interview on its Japanese site about the “Super Game” concept it announced nearly a year ago.

The interview, featuring Executive Vice President Shuji Utsumi, Producer Masayoshi Kikuchi, and General Manager Katsuya Hisai, provides more details on the concept and what we can expect.

The plan was implemented in 2019 and involves enhancing the value of Sega’s intellectual property, including older ones to create new games.

There are actually several games in development within this framework of “Super Game” and the idea is to create titles that go beyond the conventional framework, for example by creating new entertainment by focusing on the relationship between the players and the public watching them play.

Four points are required for a title to be rated “Great Game” and they are cross-platform, global multilingual support, simultaneous global release, and AAA scale. Basically, these are games that aim to become global blockbusters.

About 50 developers are involved in the initial phase of the project, but the expectation is to grow to involve hundreds of people.

Those working on the project are a hybrid team of developers who have worked on console, mobile and arcade games, combining their expertise to create titles that only Sega can do.

New external technologies are included. This includes for example the partnership with Microsoft for the use of Azure in development. In addition to this, Sega promotes partnerships with various companies to integrate their technology into its games.

Unreal Engine 5 is used for development and Sega is also collaborating with start-ups working in AI technology on both back-end jobs like debugging and front-end jobs like controlling the in-game camera, live commentary and automation. vocal synthesis.

The developers are also working on creating a development flow that automatically generates objects in Houdini, or technology that creates CGI from clothing models.

Interestingly, we learn that the team believes the key to challenging the global market is “Japanness”, such as in Japanese-only games, made by people who live in Japan or enjoy Japanese content. This doesn’t mean that only Japanese developers are involved, as a diverse set of values ‚Äč‚Äčcultivated through overseas experience is also important. Many non-Japanese developers work at Sega and they intend to continue to promote diversity in the future, with the goal of working with people who love Japanese content to create games for the global market.

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