Legends of Runeterra 3.6.0 Patch Notes: Runeterra Turns Two

Riot Games has released the 3.6.0 patch notes for Legends of Runeterra, kicking off the game’s second anniversary celebration.

The Anniversary Update brings changes and improvements to several champions, including Ashe, Darius, and Malphite. Nasus will regain the Fearsome keyword he lost in a previous update, while Leona will gain Overwhelm at level 2 to give him a bit more punch in the later stages of a match. The full list of patch changes is below.

Arcane Vi joins Legends of Runeterra as a free reward.

Those who update to patch 3.6.0 and log in for seven days between patch launch and May 11 at 11 a.m. PT / 2 p.m. ET will receive several cosmetic rewards, including new Arcane skins for Jinx and Vi, a new emote Arcane Vi, and an anniversary-themed card back.

Legends of Runeterra is a collectible card game set in the League of Legends universe. The game is now available on iOS, Android and PC.

Legends of Runeterra 3.6.0 Patch Notes

2nd Anniversary Login Event

Legends of Runeterra is turning two years old and we’re giving away freebies to celebrate! From the release of Patch 3.6.0 until May 11 at 11:00 AM PT, log in for 7 days to receive exclusive 2nd Anniversary rewards, including:

  • Arcane Skins for Vi & Jinx

  • “See this look?” Arcane Vi Emote

  • Flip two icons and cards

New maps

Along with the rest of the card updates below, we have another set of new cards for this patch to fill in some gaps for a few archetypes, namely: Elites, Reputation, and… Udyr. Work with us, we are still experimenting with this idea.

Vanguard Might

We’re generally buffing the Elites package in this patch, and Might of the Vanguard acts as a flexible way to bring another pretty well-established elite into the field, or make your other elites more… elite, in one big cast.

For the glory!

Just like with Elites, Reputation has a few more changes in this patch to make the overall package more satisfying to pull off. For the glory! can help activate reputation faster or act as an effective means of removing certain threats from the enemy’s backline.

inner beast

With Udyr’s new upgrade condition revolving around Stances, Inner Beast acts as a flexible card that can work with a wide variety of Freljord cards, while providing a much more explicit benefit to Udyr himself.

Map Updates

As noted in the early 2022 roadmap, this is our champion adjustment fix. We’ve made a series of changes to some underplayed champions to make their game plans easier, as well as some support cards for elites, reputation, and Udyr, among others.

Also, yes, The Bandle Tree & Yordles in Arms nerfs.

Here’s a look at each of the map updates coming in this patch:

Champions and related cards

  • Ashe (level 1)

  • Darius (Level 1)

  • Galio (Level 2):

  • Garen (Level 1 & Level 2):

  • Karma (Level 2)

  • Katarina (Level 2):

  • LeBlanc (Level 2):

    • New effect: When I level up, and every time I see you deal more than 15 damage, create a mirror image in the hand. If you already have one, reduce its cost by 1 instead.

  • Leona (level 2)

  • Malphite (level 1 and level 2)

  • Nasus (Level 1)

  • Nocturne (Level 2)

    • Change: When you play a unit, give enemies -1|-0 this turn. → When you summon a unit, give -1|-0 to enemies this turn.

  • Sion (level 1, level 2 and back)

    • Base stats (level 1): 1|6 → 2|6

    • Base stats (level 2): ​​8|6 → 9|6

    • Base stats (returned): 8|4 → 9|4

  • Udyr (level 1 and level 2)

    • Level Up Condition: You have damaged the enemy Nexus more than 7 times this game. → You have played Stance Swap more than 3 times in this game.

    • Base stats (level 1): 4|4 → 5|4

    • Base stats (level 2): ​​5|5 → 6|5

      • Udyr should feel right at home playing Stance Swap, so changing his level to revolve around him should make his kit feel more consistent overall. We’re also giving his potency a slight boost to make him a threat early on.

  • Vladimir (Level 1 & Level 2)

Followers, Spells, and Landmarks

  • Ambush

  • ballistic robot

    • Base stats: 1|3 → 0|3

      • This bot has been overperforming for a while, and with Viktor’s recent buffs, it’s time to kick the engine up a notch.

  • blood for blood

  • Buried Sun Disc

    • Change: When an ascended ally levels up, advance me 10 turns. → When an ascended ally levels up, advance me 9 turns.

  • Callous Bonegrinder

  • Hyara Allseer

    • Change: When I’m summoned, create a positional swap in the hand. It costs 0 this turn. → When I’m summoned, create a Stance Swap in the hand. The first position you play each round costs 0.

  • Swiftwing Lancer

  • The Bandle Tree

  • Vanguard Squire

  • Yordles in Arms

    • Change: Give allies +2|+2 this turn. If you summoned or cast cards from more than 4 regions, give your allies +4|+4 instead. → Gives +2|+2 to allies this turn. If you’ve summoned or cast cards from more than 4 regions, give your allies +3|+3 instead.

      • YiA hasn’t seen as much play as it did before 3.4 with all the new decks appearing, but it’s still a bit too scary when played, so we’re reducing the enhanced effect.

Game rules updates

Following patch 3.4.0, we’ve made significant rule changes, as well as other visual UX improvements. We have a few videos here that outline all the changes, but please read below for full information.

Background from game designer Rubinzoo:

  • Burst/Pass: Previously, you could only end the turn after your opponent completely passed without performing an action. As of this patch, if your opponent passes after only playing a Burst or Focus spell, you can now end the turn. We are making this change to:

    • Create consistency between how gameplay unfolds inside and outside of combat.

    • Create higher stakes decisions, especially in the late game.

    • Reduce empty and unnecessary passes and back passes.

  • “Cast” merges with “Play”: it’s a bit complex, so let’s first define “Play” in LoR:

  • With this change, we’re adjusting 61 cards in ways ranging from small text-only changes to more impactful timing changes. The vast majority of them are card enthusiasts with some slight tweaks and nerfs. We plan to monitor positive cases for buffed cards and negative cases for nerfed cards very closely and make future changes accordingly. We are making these changes to:

    • Unify the timing of our Spell Listeners to increase consistency and comprehensibility.

    • Increase game satisfaction by playing with cards like Lux or Heimerdinger.

    • Increases the overall utility of slow spells.

    • Clear space for new mechanics.

This can be hard to figure out right away, so take the time to experiment! Our goal is to make gameplay more intuitive from the get-go, and we’ve been hard at iterating on these changes to make sure they run smoothly, and we’ll be keeping a close eye on feedback. Once the patch is released, let us know what you think of the changes!

Visual UX updates

In addition to the Premonition update from 3.4.0, this patch we’ve added additional visual UX updates to make it easier to read what’s happening in a match. No game rules change based on these updates, they are visual only.

  • Stack Clarity: Board visuals are meant to clarify that there are unresolved actions and which player started a stack.

  • Attacker and Blocker Indicators: Units that can attack or block get respectively sword or shield icons that clearly indicate their status.

  • Spin Gems and Naming Buttons: The blue “OK” / “End Spin” button has been renamed to consistently name what’s happening to reduce ambiguity. Two gems have been added to the button to indicate turn status. A lit gem means the player on that side has committed an action. Once both gems are lit, actions will be resolved or the round will end.

  • Attacker’s Chevrons: Attackers have a red, pointed indicator if they are going to hit the opponent’s Nexus. They lose it if they are blocked or reduced to 0 power.

  • Clearer Ghost Blockers: Ghost Blockers (the translucent visuals that remain after a blocker is removed during combat) now appear below the blocker as soon as it is placed, to more clearly indicate that the attack is still blocked, even if they are deleted.

As with the game rules updates, we’ve done a lot of testing on these to make LoR a more intuitive experience overall, and we look forward to your impressions and feedback once the patch is released!

Personalization

The following customization items are available with this patch:

  • Additionally, based on skin feedback and our ongoing efforts to improve customization offerings, we’ve added custom champion spell cards to all existing Epic level skins, along with new visual effects for the Pool Party Draven’s Spinning Ax spell. Ruined Draven’s Spinning Ax will also be updated with new visual effects in patch 3.7.0.

    • Battle Academia Lux

    • Yasuo Cosmic Zephyr

    • Black Star Zed

    • golden vi

    • Taliyah pool party

    • Santa Claus

    • Sentinel Irelia

    • Worldbreaker Cart

    • pool party

    • Draven in ruins

  • Emotes

    • “See this look?”

    • “It’s time to shut up.”

Bug fixes

  • Fixed an issue where tooltips would sometimes not display when hovering over certain maps.

  • Oracle’s Eye will now properly interact with a level two Rumble.

  • Fixed an issue where Restored Sun Dic’s visuals would remain after exiting Oracle’s Eye.

  • Fixed an issue where Landmarks offered after playing Stoneweaving had incorrect costs.

  • Fixed an issue where Blighted Caretaker was not using optional targeting correctly.

  • Spellshield will now correctly block the Despair effect.

  • Various text and grammar consistency fixes.

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