Final Fantasy XIV’s Crystalline Conflict PVP Mode Is Solo Only And Players Are Unhappy

The release of Crystalline Conflict in FFXIV arrived safely, as players dug into the core PVP experience introduced with patch 6.1 of FFXIV. Being the first patch after the conclusion of the Hydaelyn & Zodiark saga, it came with a large amount of tweaks, one notable, in particular, the PVP system. Several player class adjustments were made culminating in the introduction of Crystalline Conflict, a 5v5 PVP experience that involves players battling the central crystal and escorting it to their base, featuring three arenas where fights would have place between the teams of players.

For players interested in other aspects of the gameplay experiences offered by FFXIV, this overhaul to PVP mode likely only happens as a plot point but isn’t necessarily essential. However, as the patch notes and content guide itself indicate, there are dedicated PVP rewards that come with earning earned in the Crystalline Conflict arena. Apparently including but not limited to PVP/PVE EXP and event currency which can be exchanged for weapons and armor. As such, the game mode is also attracting the attention of the PVE audience.

This discrepancy in FFXIV’s player base has led to some concerns about Crystalline Conflict being brought to light, with one particular Reddit thread expressing grievances about the PVP mode being only a single-player queue experience. In the thread, the thread owner discusses omitting a duo queue or a pre-made queue like the one that is going to negatively impact player engagement with the new mode PVP, due to the tendency of MMORPG players to group together with friends and engage in team-based activities.

The central criticism revolves around the fact that Crystalline Conflict is a 5v5 PVP experience. And in other multiplayer games of this nature, players have always had the option of queuing up with predefined players or friends before joining a match. This, combined with the unique PVP rewards, means players may have to work on their own for an extended period of time.

It’s rather curious that Crystalline Conflict lacks team queues given the inclusion of such past PVP modes like The Feast at The Wolves’ Den, which was removed with the recent patch. The dev team may be waiting to gauge player interest in Crystalline Conflict before adding team queues for the new PVP mode, but that’s the same as not having a queue in team pushing away potentially interested players. But if Crystalline Conflict remains an engaging experience in the days to come, it should be a hopeful prospect.

Final Fantasy XIV is now available for PlayStation 4, PlayStation 5 and PC.

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