Facebook is working on ‘reverse pass-through glass’ for VR and AR devices

Facebook is working on ‘reverse pass-through glass’ for VR and AR devices

An industry leader in consumer virtual reality technology for gaming is working on a new, weird feature to improve VR headsets.

The Meta Quest Undoubtedly the consumer is leading VR technology at the moment, as it is an affordable entry-level system that can run completely automated. Building on its success, the parent company Meta (formerly Facebook) is investing heavily in VR research, revealing some insights into the possible future of the recently-promoted patent virtual reality.

As the most affordable alternative to VR ready for gaming, Meta Quest is rapidly releasing exclusively and making its market exclusive to consumers by lowering its competitive price. Other companies are aiming to improve, but for now dominate the meta-affordable VR space.

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A recent patent filing from Meta Details plans a VR device that lets people see the face of a subject while wearing the device. The way it renders the scene is complex, and several repetitions of the concept have been included in the patent documentation; One of them goes so far as to output a 3D model of the subject’s face to a screen outside the headset using a camera inside the headset. This can be compared to wearing a diving mask or snorkel, where the subject’s eyes are framed with a headset.


The result may not seem normal, but it’s an interesting way to make facial expressions readable by an external viewer without turning on the headset. The documents do not specify an actual use for the technology, but such specific changes to VR headsets will probably apply for testing purposes. A device that allows the player to display more detailed responses can provide useful data for game testing, and its actual use can be further defined as technology evolves.

While meter research in VR technology is important and promising, patenting it will probably continue to give the company an edge in its competition. Exclusive of other devices aimed at comparable price ranges like the Lynx R1 do not have access to the Meta Quest library and creating an affordable device that works entirely independently is even more challenging.


It’s no secret that Metar’s intensive data collection is the real value of Quest, especially since Meta’s VR development works at a huge disadvantage. Facebook has a lot of money to make it the best option, albeit through anti-customer means, such as the need for an account for platform exclusivity and tracking. Hopefully, with the competition comes real innovation MetaIts current near-exclusive.

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