Dead Cells is “hard but fair”, but new accessibility features include auto-hit, chase and assist modes

Dead Cells co-developer Evil Empire has unveiled new accessibility options for the fan-favorite indie.

It includes details of new features such as automatic access, chase and assist modes, all of which aim to improve accessibility.

While the team thinks “part of the fun” is the “difficult but fair experience” of Dead Cells, Evil Empire says they know “it can be complicated for some people.”

“When you enable assist mode, there’s a disclaimer that says part of the fun of Dead Cells is enjoying the challenging but fair experience, but we know this can be tricky for some people,” said Matthew Houghton, Marketing Director of Evil Empire. says Twinfinite (thanks, NME).

“You will also be able to activate a continuous mode which allows you to start where you died instead of restarting. You will start here with the same build. There is also an auto-hit mode. It’s funny because this mode comes of the mobile version of Dead Cells.”

Houghton also confirms that the game has “many control options” as well as the ability to link sticks, as well as UI improvements including color, font size and font type.

“There’s also the ability to change songs, music and SFX,” Houghton added. “For example, if you have trouble hearing enemy attacks, you can lower the volume of the environment and what not to emphasize the enemy attack.”

The team announced in January that it was already considering options such as adjustable font size and color, adjustable color palettes to help color-blind gamers, options to increase UI contrast and graphics. background, as well as features such as auto-typing to improve accessibility. However, in an effort to spread the knowledge network widely, he then reached out to his playerbase for additional feedback.

As Matt summed up for us recently, Evil Empire’s plans to improve accessibility come as the tide for better accessibility in games finally seems to be turning. Microsoft continues its own push for inclusivity with initiatives like its impressive Xbox Adaptive Controller, while recent hits like The Last of Us Part 2, Spider-Man: Miles Morales, and Forza Horizon 5 (which includes support for sign language) have all drawn widespread praise for their many accessibility options.

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