Blizzard outlines major Overwatch 2 changes for Doomfist and Orisa

Blizzard has outlined all the ways heroes Doomfist and Orisa are changing for Overwatch 2 ahead of the game’s upcoming PvP beta on PC, and the redesigns look set to shuffle the game’s meta in a big way.

As previously announced, Doomfist is now a tank and will receive more health and a defensive ability in the form of Power Block to better align with his new role. Power Black is a new ability that emits a small frontal barrier which, when used to absorb attacks, increases the power of Doomfist’s Rocket Punch ability. Although the base version of Rocket Punch will deal less damage than its current version, recharging it with Power Block will allow it to travel farther, faster, and deal even more damage. Doomfist’s Uppercut ability has been removed entirely, but his Seismic Slam ability will now function like Winston’s Leap skill. Upon landing after using Seismic Slam, Doomfist will deal damage and slow nearby enemies. His ultimate, Meteor Strike, is also getting a few tweaks, adding a slow effect to all enemies hit, faster activation time, and dealing less damage to enemies caught on the edge of the strike.

Doomfist Overwatch 2 changes

“This tweaked ultimate, coupled with his tank-aligned changes, allows for the fast, punchy gameplay he had as a damage hero,” Blizzard says in a new blog post about the changes. “While his new positioning and combos require more finesse to manage, he’s transformed into a more accessible, fluid, and punchy tank, while still feeling familiar to current Doomfist players.”

Orisa received changes in the opposite direction. As Doomfist has become more of a tanker, Orisa is becoming more of a frontline fighter, with Blizzard noting that she’s struggled when it comes to “one-on-one engagements.” To compensate for this, Orisa receives three new abilities, loses her kit-defining Protective Barrier ability, and receives an overhaul to her primary weapon.

Her main weapon now uses a heater instead of ammo and will fire larger, more damaging projectiles at close range. Energy Javelin is a new skill shot ability that players can throw at enemies to stun and knock them back. If the enemy is thrown against a wall with the javelin, it deals even more damage. Orisa’s new Javelin Spin ability can destroy projectiles, knock enemies back, and increase forward movement speed. She can still use Fortify, which now grants temporary health and reduces the heat of Orisa’s main weapon. Even Orisa’s ultimate ability, Terra Surge, is brand new, incorporating elements of her Overwatch 1 Halt ability to pull enemies in before launching a damaging attack. Terra Surge doesn’t lock enemies in place like Zarya’s ultimate, so players will need to act fast to take advantage of Orisa’s opening ultimate offers.

Orsia Overwatch 2 changes
Orsia Overwatch 2 changes

“We started her revamp by removing Orisa’s barrier and her Halt ability, but we still thought Halt was really cool,” Senior Hero Designer Brandon Brennan said in Blizzard’s blog post. “We incorporated the idea of ​​Halt into the new Orisa Ultimate, and that’s where the attraction comes from.”

Blizzard notes that all changes are still ongoing and subject to change. Players will be able to take the Orisa and Doomfist redesigns for a first-hand spin when the game’s closed beta begins on April 26, which will also include new hero Sojourn, redesigns for Bastion and Sombra, and introduce the game’s new 5v5 format. Game.

GameSpot may earn a commission on retail offers.

Leave a Reply

Your email address will not be published.