Mass Effect: Andromeda is widely known as the black sheep of the franchise and as a game that simply couldn’t live up to the standards set by BioWare. Years of development issues are evident in the final product, but in truth, it gets a bit of a bad rap. Five years after its first release, Andromeda always has great ideas at its core, including the best fight the franchise has ever seen. Although it does not reach the absolute heights that Mass Effect the trilogy does, Andromeda still has a unique personality that even manages to top the trilogy in one key aspect.
Mass Effect: AndromedaThe biggest advantage of is actually being separated from the trilogy, which allows him to build a new galaxy populated by new faces. It gives the game an air of mystery that the series just hasn’t had since the first game.
You are a fearless explorer, forging a path for the very survival of civilization, and because of this you must forge alliances with new races and factions within the Andromeda Initiative.
You can quibble about the overall quality of the game’s writing all day, but the actual execution of AndromedaThe end is exceptional. After boarding the main villain’s flagship, Ryder learns the location of Meridian, the hub of the vault network that can create countless planets in the world. Andromeda habitable system.
The end stakes explode when the Ketts launch an attack on the Andromeda Initiative’s flagship, the Hyperion. Suddenly it becomes a race against time to take control of Meridian, with a final battle that really feels like it brings together all the storylines of Andromeda. The scope of the final mission really makes it feel like everyone in the galaxy helps you fight the Ketts.
When you land on Meridian, there’s an exciting vehicle section where you drive through the stunning landscape as your allies engage in dogfights with the Kett above. As you methodically make your way to the heart of Meridian, countless allies will show up and help you. Depending on the choices you make, you may see a variety of people show up during battle, including fellow Pathfinders, Reyes or Sloane from the underworld of Katara, Angara, and more.
Every major story beat feels like it matters in the finale, as all the allies you’ve created play their part. Kind of like with Mass Effect 2‘s Suicide Mission, each party member also seems to help your main team in ground battles, and the game adds a handful of other NPCs as well. There’s even a section where you control the other twin Ryder, from another side of the battle.
Andromedathe end of is not as complex as Mass Effect 2, because no underlying mechanism can alter the outcome. As for the actual presentation, however, it does a fantastic job of making the finale feel like it’s done or die – and everyone in the galaxy knows it. The section after the final battle expands on this idea even further, allowing you to talk to each party member and main character while learning about their plans for the future.
The finale doesn’t limit its scope, which is something that Mass Effect 3The conclusion suffers.
After a sprawling space battle cutscene, you control Shepard and his party making a final, highly focused push to the ground instead of everyone else in the entire Milky Way galaxy. Battles earlier in the game, like Tuchanka, feel more culminating than the ending due to a larger scale. The stakes may be more personal, but the execution feels much lower.
Mass Effect: Andromeda had a whole host of technical issues at launch, and there are a few fundamental issues in the game’s design that hurt it as well. Still, there are things the game does well and its amazing ending is, sadly, something most players have never seen.